Anomaly 2012

It was a quiet Saturday morning, when suddenly, hundreds of eager computer graphic artists burst in and transformed the Beaty Biodiversity Museum into a portal of learning, sharing, inspiration, networking, community, and socializing.

On Saturday, April 28, Anomaly 2012, organized by CG Movement, filled the Museum to the brim with creative energy, excited guests, established artists, and incredible technology. Each turn in the museum led you to another artist or surprising inspiration. Museum volunteers and staff were exposed to an entirely new way of engaging with the collections, and were able to visit with guests who haven’t been to the museum before.

 

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Art in the Beaty Biodiversity Museum is a natural fit (pun intended). The myriad life forms on earth, both extinct and current, boggle the mind and push the limits of what our idea of an organism can look like or be defined as. Real organisms are a fantastic jumping off point for creating monsters, heroes, and other fantasy creatures for stories, film and games. The most believable characters come from a place of understanding the organisms around us – what does your creature do, how does it move, what does it eat, where does it live?

We are very excited to see the art created at and inspired by Anomaly 2012, and we hope to share some of it with you in the coming months.